Quantcast
Channel: Questions in topic: "configure"
Browsing all 14 articles
Browse latest View live
↧

Mecanim:Rig:Configure >> NullReferenceError

Trying Mecanim for the first time. I'm trying to map the bones for a model. I named all the bones as they are named in the Mapping tab of the inspector for the configure process of the rigging. Upon...

View Article


How to run script to configure a scene before baking lightmap

Hi, I want to have a lot of illuminate-diffuse light cubes distributed in a scene. I want to change the number, sizes and positions of these light cubes. Is there a way to do this change by scripting...

View Article


Control config assignments

I am making a custom control setup dialogue and do now know how to make it wait for the player to press the key they wish to assign. The way it is set up is using built in GUI with labels for the...

View Article

When is Awake called on an inactive gameobject

Hi, I want to be able to configure the properties of a prefab instance (which is created at runtime), prior to its Awake calls (I am using Unity 4.2 btw). My first thought was to deactivate the prefab...

View Article

Can you add more tabs in the Unity Configure Menu??

Once you start a built game, it shows "Graphics" and "Input" tabs to change. How can I add more tabs like "Sound Effects" or "Servers" (just examples)? Thanks

View Article


How to touch up the UI in real time?

Hi, I have a working GUI, and I'm using the automatic placement with it. It's all very nice and dandy but I can't seem to find a way to configure the skin while having some visual feedback. The only...

View Article

2D collision detection in 3d games

Is there any way to configure the 2D collision detection onto the x,z plane for use in 3d games? As it is, 2D collision detection is done on the x,y plane which would be rather awkward to use in a 3D...

View Article

Mecanim:Rig:Configure >> NullReferenceError

Trying Mecanim for the first time. I'm trying to map the bones for a model. I named all the bones as they are named in the Mapping tab of the inspector for the configure process of the rigging. Upon...

View Article


How to run script to configure a scene before baking lightmap

Hi, I want to have a lot of illuminate-diffuse light cubes distributed in a scene. I want to change the number, sizes and positions of these light cubes. Is there a way to do this change by scripting...

View Article


Control config assignments

I am making a custom control setup dialogue and do now know how to make it wait for the player to press the key they wish to assign. The way it is set up is using built in GUI with labels for the...

View Article

When is Awake called on an inactive gameobject

Hi, I want to be able to configure the properties of a prefab instance (which is created at runtime), prior to its Awake calls (I am using Unity 4.2 btw). My first thought was to deactivate the prefab...

View Article

Can you add more tabs in the Unity Configure Menu??

Once you start a built game, it shows "Graphics" and "Input" tabs to change. How can I add more tabs like "Sound Effects" or "Servers" (just examples)? Thanks

View Article

How to touch up the UI in real time?

Hi, I have a working GUI, and I'm using the automatic placement with it. It's all very nice and dandy but I can't seem to find a way to configure the skin while having some visual feedback. The only...

View Article


2D collision detection in 3d games

Is there any way to configure the 2D collision detection onto the x,z plane for use in 3d games? As it is, 2D collision detection is done on the x,y plane which would be rather awkward to use in a 3D...

View Article
Browsing all 14 articles
Browse latest View live